![]() ![]() In many ways, this core philosophy perfectly incapsulates Grand Theft Auto 3. “ To us, it’s not about huge maps filled with jobs it’s about existing in a world that feels like the possibilities are not constrained by the designers, where the world is fully formed and exists to be interacted with.” Elaborating further, Garbut states, “Grand Theft Auto 3 showed us that making that place where players could live rather than just play is what’s most exciting – it was an early glimpse at where we could take things, and I think we’ve still got so much further to go.” Speaking with GamesRadar, Rockstar’s co-studio head, Aaron Garbut, explained the importance of detailed world-building over scale. However, more important than size was the realistic nature of the world itself and its enveloping qualities independent of player action. This focus on the scale was instrumental in instilling a sense of immersion. Forming, in the process, the foundational design aspects of GTA 3. Interestingly, it was through Dreamcast hardware that Rockstar would initially playtest a 3D prototype. Luckily, on behalf of improved technical specs, the sixth generation’s emergence had granted developers a greater tool kit, enabling a more expansive approach to level design. More than any other title of its time, Grand Theft Auto 3 promoted a degree of player freedom and autonomy entirely unmatched, entering uncharted waters in its wake. ![]() Grand Theft Auto 3: Promoting Player Agency & Realism In an open-world sense, though, it was GTA 3 that would be the first to capitalize on this new epoch of creative opportunity. Around that point, Final Fantasy 10 was breaking boundaries on Japanese shores with its scaled-up sense of world-building and big-budget production values – hinting at an exciting new era of game development inevitably poised to make its mark. While Sega’s widely acclaimed Shenmue had an equal hand in popularizing the sandbox structure through its unique brand of storytelling, it ultimately suffered from a strict exclusivity deal with Dreamcast, which was, at the time, fatally falling behind in a closely competitive console war. However, the next stage in Grand Theft Auto’s evolution would mark a bold transition into a rapidly shifting landscape whose predominant focus was firmly fixated on 3D gaming. In hindsight, it’s easy to identify the familiar hallmarks entrenched in Rockstar’s DNA. Even Radio stations featured in several vehicles. Often involving dodgy backdoor dealings with nefarious mob bosses running racketeering joints on every city street corner. Similar to today’s experiences, players were armed with high-powered weaponry and given a myriad of missions. But, equally, like subsequent entries, these early archetypes thrust us into a criminal underbelly illicitly operating below the law, issuing free agency to explore city life at leisure. And so, these aspects were nothing new.Īt the time, they were considered immersive interactive spaces designed to simulate real-life – flooded with all the visual furnishings one might expect from a living, breathing concrete jungle. Albeit, via top-down perspective, that would become synonymous with the series in successive years.įor instance, each precursor had previously immersed the player in bustling urban cityscapes, populated by busy pedestrians shuffling down sidewalks and streams of traffic flowing through each street, giving each game a spirited pulse and manufacturing the illusion of life. Beforehand, its 2D predecessors, Grand Theft Auto (1997) and GTA 2 (1999), had achieved notable, somewhat notorious success, having already cultivated the core gameplay components. Grand Theft Auto 3 was far from the first open-world game to grace the industry. In essence, its hugely anticipated release signified a monumental moment that would set in motion, better still, establish the principal foundations of open-world game design.īelow is the captivating tale of how GTA 3 elevated the open-world genre to new unfounded heights – popularizing its appeal in the process. Yet, unbeknownst to its creators – voyaging pioneers leaping blindly into the abstract, largely unexplored realm of 3D game design, GTA 3’s launch would later symbolize the franchise’s most inventive period. Upon release, Metal Gear Solid 2: Sons of Liberty brought about a level of cinematic storytelling and polished production values befitting Hollywood blockbusters of its era, as Hideo pushed and probed pre-established boundaries of artistic expression through video game creation.Įlsewhere, however, developer DMA, under the publishing power of Rockstar, was also busy forging its own significant slice of history. That is, besides one groundbreaking character trait – they both left a meteoric mark on the video game landscape forever. Released in 2001, the same year as Sons of Liberty, there aren’t too many standout similarities shared between Kojima’s second Metal Gear installment and Grand Theft Auto 3. ![]()
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